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Schedule of the 8th Alakajam! 1

Wan 6 months ago on 8th Alakajam!

The next edition of the Alakajam! event will start on February 21th.

As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will be ranked against every other contestant! If you prefer a more relaxed setting, the unranked jam will still give you an opportunity to get plays and comments.

 

Schedule

Dates Phase Description
February 7, 7pm UTC Theme submission and voting You can submit theme ideas for the jam and vote for all other submissions.
February 14, 7pm UTC Theme shortlist Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.
February 21, 6pm UTC Countdown stream An official stream is held on Twitch bu @DanaePlays, @Aurel300 and guest @Thrainsa to launch the event!
February 21, 7pm UTC THE JAM!!! Start making a game solo or as a team, and simply submit it before the deadline!
February 23, 7pm UTC End of ranked jam The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline.
February 24,10pm UTC End of unranked jam If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.
March 8, 7pm UTC Results After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned!

Rules

There are three divisions:

- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.

See the full rules for the Alakajam.

How to enter

All you need to do is:

  1. Create an account on this website
  2. Publish your game before the deadline

A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!

If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)

November is over, on to a week of feedback 0

Wan 7 months ago on November Challenge 2019

Congratulations to the authors of finished (and unfinished) Challenge entries! It can take some courage to finally brand your game as commercial and put a price tag on it. We hope this event helped some of you jump this hurdle.

Feedback week

We now have one week reserved to gather some feedback on the submissions. Everyone is invited to comment on:

  • The product itself (game quality) ;
  • The store presentation / marketing / pricing aspects.

I'll be leaving submissions open during the next week for any late entry.

Challenge winners

Any entry that made money is considered a winner! Let me know when you win to be added to this list. You also earn the right to use this badge anywhere you see fit :)

Win date Entry Author

Dec. 1st Random Sports Party @jcochet @Ilkalys

Nov. 26th Dashy no Witch @voxel

Discover the results of the 7th Alakajam 0

Wan 9 months ago on 7th Alakajam!

It's official: the results for the 7th Alakajam! are out! You can find the results here:

Solo winners | Team winners

Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, feel free to share any feedback on the #headquarters channel of our Discord server.

Upcoming events

The next Alakajam! will take place in February 2020, with the exact date to be set in stone very soon. Since it is in a long time, we have a couple events in store before then.

The next event will be a gaming competition called AKJ Tournament, where the community is invited like last time to play & compete on jam games! If you want to submit your own game to the event, follow this link.

Thanks for being part of this fun event, we hope you had a nice time! See you next time :)

The game ratings phase is on 0

Wan 9 months ago on 7th Alakajam!

For the next two weeks, all entrants are be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Getting constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.

By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!

On October 6th, at 7pm UTC the final results will be released and the winners crowned :)

Go go go! Play and rate games!

November Challenge starts... this November 😲 4

Wan 9 months ago on November Challenge 2019

What is the November Challenge?


This event is meant to get you motivated for releasing and marketing a game (or any game related product) during the month of November. If you release your project and eventually earn $1, you win! The aim is to use - and hopefully improve - your release and marketing skills, and hopefully give you the pride of making some money off of something you made.


What can my product be?

Your product can be a game or anything game related. This includes tools, assets, etc… And it can be a project you have already worked on, like a prior game jam entry that just lacks some polish and contents for release.

Do I have to start the project in November?

No. You can complete an old project or start a completely new one! The only objective is to release during the month of November. You don't have to earn the money in November either, winning later is still winning.

What qualifies as a win?

The amount of money earned is somewhat arbitrary, but if you want to set an amount, you can use 1 unit of your local currency. The goal is really just to learn about the release and marketing process, and ideally make some money off of your product.

How does the community participate?

People are encouraged to give feedback on each other's products. If your releases have an upfront price, we suggest exchanging keys between entrants instead over at Discord. Even if you didn't get someone's product, you can still give them feedback on their marketing efforts!

When is the November Challenge?

As the name implies, it's during the whole month of November. You have until the end of the month to submit your project here. Then when the month ends:

  1. The first week of December will be dedicated to exchanging feedback on each other's releases
  2. The winners will be invited to report back to be added on the Winner List :D

✍️ Surprise writing challenge! Win Alakajam magnets 0

Wan 9 months ago on 7th Alakajam! entry Arkenstone

Share a tweet-long story using as many themes as you can. The winner will be chosen on stream by TigerJ!

Post your story as an answer to this tweet to join the challenge.

We are IN 2

Wan 10 months ago on 7th Alakajam! entry Arkenstone

Hello from France!

We're finally gathering again our team of friends that first worked together for LD43 (see pic on the right for the resulting game).

The Dream Team

BalBoom and Thrainsa last worked together for the 5th Alakajam yielding the Trinity puzzle game. I'm also a regular partner of Thrainsa, just check our profiles to see how many jams we joined together :)

Our plans

The goal this time is to make a platformer (probably not tile-based), the kind of stuff that is easy to make when taking advantage of Unity's physics engine and its other native tools. That would mean less time writing code, more with the level editor making actual contents.

The idea is inspired by a short game (see gif below) made back in 2017 for the very last MiniLD held by Ludum Dare. I had lots of fun making it with very little code: most of the time was spent drawing random shapes on Photoshop, importing them into Unity and building levels out of them. Reusing that approach as a starting point would be great to quickly get BalBoom up to speed as our level designer.

Good luck to all!

7th Alakajam! to be held September 20-22th 1

Wan 10 months ago on 7th Alakajam!

The next full-scale Alakajam! will take place on the September 20-22 week-end! We will post the detailed schedule early on that month. Book the date :)

To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.

Alakajam! non-profit meeting tonight 0

Wan 10 months ago

Alakajam is a non-profit organization, which means we run elections every year to choose a new board! It's also an opportunity to recap the year, so everyone is welcome to assist it. The meeting will be held on our Discord server, this Thursday 22 August at around 7pm UTC. More info in the pic below!

The Last Website On Earth 1

Wan 10 months ago on Climate Change Jam entry The Last Website On Earth

The concept

My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.

There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.

Current state, 24 hours before deadline

The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).

Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.