Congratulations to everyone who took part in this event! You have (solo or team, ranked or unranked) created a game in a very short timeframe! That is a good reason to tap your shoulder and get a big smile to your face!
The 2nd Alakajam is now complete with over 72 games!
The next step is the voting phase. Go to the games listing and play (and vote on) those awesome games. The creators are definitely also interested in some feedback, so if you have the time, write them some lines what you like, what could be improved and where you would have taken this game. The voting phase runs for two weeks until 11th March. This is also the date where the winners will be announced.
After 48 hours the 2nd Alakajam has ended (for ranked submissions).
Stop writing code, painting graphics or composing music now. Starting from now, you have one hour left for submitting your game. If you haven't done so, you can do this here.
Around 8pm UTC submissions will finally be closed for ranked entries. Unranked entries have 24 hours extra, but for them there will be no submssion hour.
Rating starts directly after the submissions are closed and will stay open until Mar 11th.
I like the wooshing sounds deadlines make when they pass by.
The time to work on your game ends tonight at 7pm UTC for ranked entries. After that time, stop adding features to your game.
However, as we know that the final hours of a jam can be quite stressfull, you have one additional "submission hour". So the submission of ranked entries is possible until 8pm UTC.
At this point, solo and team submissions will be locked. As literally everybody is trying to submit in that timeframe, traffic issues might occur.
Voting will start right after the submission hour, so if you are looking forward to play some games, you can do so right away.
Unranked jammers have additional 24 hours ( + submission hour) so for them the doors close on Feb 26th at 10pm UTC.
So, the final hours of the jam. This is where dirty hacks appear. ;) But first, let's do an update here!
A lot of bugfixes and features made it into the game. Now there are powerups, three different levels and we now even have music. I also worked on the main menu. As graphics are coming in (wall tile, player and powerups still missing), the game is more and more polished and I feel that we will be ready to submit in time. I also did a playtest to check if gamepad controls are working correctly and that the game was fun to play. And I have to say: yes, it is.
So, time is running!
I hope, everyone is doing great on their games!
Our project makes great progress. :)
The most obvious thning are probably the graphics. And then there is a whole set of gameplay mechanics which have been implemented:
Players can throw mines now, a level is loaded, collisions, a win/loose condition, a sudden death mode once the timer is over, …
The level is actually just a 32x24 image with the r,g and b values encoding different types of tile types, like which player spawns where, if it is a normal, wall or breakable tile and so on. Implementing this is super easy and creating levels is really fun then. So I hope I can push out some more levels quickly at the end of the jam.
I hope I get some of the larger issues (win screen with some statistics, nice join screen, some player traces) out of the way tonight, as tomorrow will be quite packed with "non-jam" stuff (so to say an unjammed day ;) ).
With more than a quarter of the time passed it is time for the first update.
Unfortunately xXBloodyOrange dropped out of the team due to an intensive schoolwork spike this weekend.
After the great opening ceremony yesterday evening we sat down for brainstorming. Actually we all hoped for the "little robot workers" theme, but well…
So we decided to go for a couch multiplayer game where the players become invisible after a short time. You have to beat the enemies by throw mines and you have to remeber/guess where everyone is (including you).
Yesterday evening my teammates went to the cinema (I skipped because I am still a little bit sick) and I started to work on input and a joining-screen wich came out pretty nice yesterday.
Today I woke up early (and refreshed) and started to work on movement and controls. Tile based movement as well as throwing mines is working so far. (beautiful programmers art)
Now I crave for breakfast and after that I will set up player death, chain reactions and an actual level.
Good morning jammers!
We hope everyone is doing great and has a good time working on their games.
Whether you got some sleep or pulled an all-nighter or started late, we are not 12 hours in.
Everyone would like to see some progress on other peoples games and hereby we announce a call for blog-posts! Just click here to do so.
Where are you taking the theme? Which tools do you use? solo or team? And everyone loves to see images or gifs of gameplay mechanics starting to come to live or beautiful glitches and funny bugs. Pictures of food, pets, memes also get a great share of love as well as sharing your progress on audio or soundeffcts!
As it is saturday you should take advantage of #screenshotsaturday and post your progress also on Twitter #alakajam.
If any question or issue with the site or jam arises, do not hesitate to look for the support thread or as a question there in the comment section!
Happy jamming! :3
The 2nd Alakajam has started! Let's make awesome games!
The end of the jam is depending on whether you pick ranked or unranked:
After the jam you have one hour of submission time
YOU CAN'T SEE EVERYTHING
Playing a game of hide and seek is a lot of fun, not only to kids. There are video games also relying on this: Invisigun Heros.
gl hf to all of you and see you on the other side!
The 2nd Alakajam will start in just half a week and preparations are coming together nicely!
Up until now the jam already got quite some attention for theme submission and voting, on Twitter, reddit and a whole bunch of "I am in posts" here on the website!
The 2nd Alakajam will start on Friday, Feb 23rd 7pm UTC. @Wan and @Aurel300 are frantically working on an opening ceremony hosted by Aurel300 and DanaePlays, which will take place at Danae's twitch Channel at 6:30pm.
Starting with the lowest ranked themes of the shortlist, themes will be discarded out one after another until the final theme will be announced at 7pm.