Posts

5.5 hours in... 2

4 hours in... 1

DaFluffyPotato • 3 years ago on 11th Alakajam! 

Fancy lighting. Yay.

I'm late, but I'm in 0

Kerri • 3 years ago on 11th Alakajam! 

Ancient Ruins wasn't what I was hoping for, but after spending the evening helping my sister clean out her bedroom it suddenly feels appropriate. I knew I was going to be up late today so it's time to start brainstorming ideas and seeing what I can come up with.

We're in! Tatakae!! 0

Hekkusu • 3 years ago on 11th Alakajam! 

I honestly have no idea how many jams we've been in at this point but here we are for another one!

Our group for this one: @Louise7 @Annika @shooliagods and I

We'll be using GameMaker 2 as our engine and photoshop/krita for our graphics. This time we'll remember to add the sound effects too ( ˙꒳˙ )

Best of luck to you all, see you on sunday!!

I am in 5

yozy • 3 years ago on 11th Alakajam! entry  Ruintris

Hey, I am Jozef and this will be my second time participating here. First one was Raycasting Kajam and it was a lot of fun.

Since I am still very green in all game-related stuff, I will be using Love2D and writing everything in Lua (in vim). In my last project I've managed to make my program segfault and never really find out why, so this time around I'll try to avoid that.

I feel that no matter the theme, I will probably end up making something using mostly geometric graphics. One thing I wanted to try was to make music using one of those simplified-music-production mobile apps, so we'll see where that goes.

Video of rc-test 0

ratrogue • 3 years ago on 9th Kajam entry  rc-test

Here's a short video I made for a post mortem blog post:

Postcards from level 1 2

voxel • 3 years ago on 9th Kajam entry  RAYKA


Checking out the prison cells


Meeting a doggo in a tunnel


Might have made a mess here


Meeting the staff and students in the re-education centre


A very blocky train at the yard

A Small Question About The Jam 3

DevHedronYT • 3 years ago on 9th Kajam 

Can I use pre-written code? Like code from other projects?

Working renderer and movement 5

Wan • 3 years ago on 9th Kajam entry  Ancient Digipts

My first attempt at a raycaster is made in Rust and finally getting some progress. I'm basically following the Lodev tutorial while making the code a bit more object-oriented.

The first fancy thing I've done is making the game map load from a PNG file, with each pixel matching with a tile. Even the color palette is dynamically loaded (from another PNG holding a single row of pixels), and can be easily changed. Indexes in the palette hold the semantics of each tile:

  • Index 0 is a floor
  • Index Len - 1 is the player spawn
  • Index Len - 2 is the initial tile the player is looking at
  • Other indexes are walls of various colors

Made some progress 4

voxel • 3 years ago on 9th Kajam entry  RAYKA

Added directional sprite support to my raycaster today, so now you can see FRIENDLY WORLD INHABITANTS from multiple directions