yay
Fancy lighting. Yay.
Ancient Ruins wasn't what I was hoping for, but after spending the evening helping my sister clean out her bedroom it suddenly feels appropriate. I knew I was going to be up late today so it's time to start brainstorming ideas and seeing what I can come up with.
I honestly have no idea how many jams we've been in at this point but here we are for another one!
Our group for this one: @Louise7 @Annika @shooliagods and I
We'll be using GameMaker 2 as our engine and photoshop/krita for our graphics. This time we'll remember to add the sound effects too ( ˙꒳˙ )
Best of luck to you all, see you on sunday!!
Hey, I am Jozef and this will be my second time participating here. First one was Raycasting Kajam and it was a lot of fun.
Since I am still very green in all game-related stuff, I will be using Love2D and writing everything in Lua (in vim). In my last project I've managed to make my program segfault and never really find out why, so this time around I'll try to avoid that.
I feel that no matter the theme, I will probably end up making something using mostly geometric graphics. One thing I wanted to try was to make music using one of those simplified-music-production mobile apps, so we'll see where that goes.
Here's a short video I made for a post mortem blog post:
Can I use pre-written code? Like code from other projects?
My first attempt at a raycaster is made in Rust and finally getting some progress. I'm basically following the Lodev tutorial while making the code a bit more object-oriented.
The first fancy thing I've done is making the game map load from a PNG file, with each pixel matching with a tile. Even the color palette is dynamically loaded (from another PNG holding a single row of pixels), and can be easily changed. Indexes in the palette hold the semantics of each tile: