I was going to create a new framework this week but got lazy and distracted. Not sure what I'll do but most likely I'll keep it simple.
I'll be using the usual tools:
Krita
Pencil, pen, and paper
HTML/JavaScript/jQuery
Possibly REPLICA Framework
BeepBox
Good luck everyone.
Hey guys! I missed the last Alakajam, but I'm really happy to participate again. I will be using pico-8 which I haven't used in a while. Looking forward to it!
I'd like to cobble something. I'm getting really rusty and haven't been really completing stuff. The goal is to set expectations really low this time.
I'll be going with Allegro again.
13 Alakajams and counting! Even though I'm pretty tired and have a baby to care for, I'm still going to poop out some kind of game this weekend.
I'm thinking of trying out Twine because it's super easy to get something started quickly, but I might change my mind and switch to Godot depending on what game design I come up with.
Edit: briefly tried both Twine and Inkle, and I like Inkle better, so I'm going with that. Or Godot. We'll see.
For the last few days I've been putting together a little cross platform game engine. It's not at all ready for use but a good JAM will make the problems with it pretty obvious real fast, so that's my plan for the weekend - write game in unfinished engine.
Also if the theme is boring I will make a GIANT ROBOTS game regardless, thanks.
This time, we will join in quite a large group. Our team consists of
Adkiem, Aneira, DiggiPander, Laguna, Thunraz and xxBloodyOrange. So obviously we will submit for the team session. We have worked in the same setup for the FrankenGameJam 2021 and it worked out great there!
For the tools we will use C++ with a custom JamTemplate that allows to deploy on windows, linux and web. Under the hood it uses SFML and SDL. IDEs will be Visual Studio, clion and visual studio code.
For graphics, aseprite will be used and the sound effects and music will be done in Cubase and Garage Band.
So from my side, I wish everybody already good luck and a great time!
The long-awaited moment has arrived. A post-jam version of Ghost Heart (AK13) is now available:
It features music by Daniel Birch, a better story, and a new character.
Music:
Daniel Birch:
In The Distance, Final Steps
The Shape of Nothing
Derivatives:
Natasha’s torso was inspired by a model in Winds of Autumn, a fashion video by Hervé Demers et al.
Two of the derelict robots are derivatives from Towards the Infinite: Twenty Drawings by Kahlil Gibran.
I've been meaning to post for about two weeks. I came up with my idea two weeks into this jam. I have worked on this more than I thought, but I couldn't finish in time. I'll keep working and hope to get a version out in a couple of days. It's not the game I set out to make, but at least one big feature was just too much. Still, I'm really glad with my progress and I like my idea a lot.
Here's a work in progress screenshot. UI needs a lot of work still.
Hope to see many entries in the coming days!