Posts

Yay, Alchemy! 0

so far so good 0

chaos • 6 years ago on 1st Alakajam! 

i added simple research system and now trying to add it into book

here is what i got

https://youtu.be/YCRpQmiSuEw

Team Maaf pic and happiness 2

Lokior • 6 years ago on 1st Alakajam! 

DA here, woke 3 hours ago, breakfast done and back to creating assets.
Team is bright with happiness and we're killing the Level Design. We're going for a full Doom/Wolfenstein environment potion shop kinda thing.

No screen shot of the actual thing yet, it will come soon enough

Here's a pic tho!

Alchemic Simulator 0

KorbohneD • 6 years ago on 1st Alakajam! 

Basic Engine works.
Art is coming along too.
Next up are improvements and Animation.
Urhg.

Player Animations more or less done 6

rnlf • 6 years ago on 1st Alakajam! 

Making good progress. Physics are basically done, except for some bugs, I have a weird music tune and here is my newest addition: actual player animations!

10 hours of writing (and reseach) 0

HuvaaKoodia • 6 years ago on 1st Alakajam! 

14 pages of prose and design. Ended up reading quite a few articles and documents to get a feel for the topic. The philosophical alchemy books were not much help taken what I'm trying to achieve.

That should do for post production. Now it is time to start programming.

Some progress 0

chaos • 6 years ago on 1st Alakajam! 

i still missing a lot of stuff, i'm trying to make research system, also i'm adding element's and stuff

btw i still don't know how to post image, maybe i will make a video about game later

Codename: "Space Robot Alchemy" 2

Wan • 6 years ago on 1st Alakajam! entry  Philosopher's Strike

We made a late start due to a busy Friday evening for all three of us, but @ihnaut, @thrainsa and I are finally on track to make our game. We'll go with a good old shoot'em up, where the hero holds the famous Philosopher's Stone, granting him the power to explode into gold pieces all enemies that get in his way.

I'll try and make the models with MagicaVoxel, and of course set the mood with good old chiptunes.

Current state: Mockup done (pictured), Gameplay roughly in place (though we're still not decided what kind of powers will be used by transmutating elements, it will depend on the time we have), Code initialized. LET'S GO

Prototype ready 2

LoadScene • 6 years ago on 1st Alakajam! 

Weekend full of things to do! But let's try to find time to participate in Alakajam!

An old alchemist in town can manipulate the bones, turning them into gold. Protect the graveyard from people trying to steal bones to get rich!

The gameplay part is done. And the concept art! 8

wizcas • 6 years ago on 1st Alakajam! 

So the main character of my game is an Alchemist Chen from the east, who follows the Tao path. Chen fights in battle with Wu Xing (means Five Elements) which can be converted into various kinds of potions, providing offensive force or protection. Here's the concept art. Not quite good but I did my best ;)


After about 12 hours hard working, I finally got the gameplay part done. Here is a demostration. I got no time for graphics and grabbed some random pictures in my computer…so just ignore them ;)

The key of my game is to use the right compound at the right time. Next I'm gonna do some concept art design and finish the resources making. Keep going everybody!