Posts

After jam version for Get High 0

ratrogue • 4 years ago on 7th Alakajam! entry  Get High

I added 5 more levels to Get High, my simple puzzle game for Alakajam #7. It also is now playable directly in the browser!

Wrapunzel Timelapse 0

Aurel300 • 4 years ago on 7th Alakajam! entry  Wrapunzel

I just finished the timelapse for my entry:

Hope these are fun to watch :)

Kite Knight 0

drjavasaurus • 4 years ago on 7th Alakajam! entry  Kite Knight : Shield Surfing

Dear Jammers !

I had a tremendous time participating in this edition. However the end of the event wasn't what I was hoping for. My wife (8 months pregnant) came down with the stomach flu and I had to call in a doctor right after submitting. I hope you all understand this had full priority over me writing up a project page with instructions on how to play the game, especially since I did all of this solo (code, graphics and audio)…

However, if you would allow me, I have taken the liberty to write one up now ! :) I am terribly sorry for those who played the game and had to "guess" the controls…

Cheers and thanks again for the nice time,

Dr. JavaSaurus

Forgotten Robes 0

Kerri • 4 years ago on 7th Alakajam! entry  Forgotten Robes

It's finished! I think this is the first time I've ever successfully completed a project for a game jam, there's still a lot I can do with this if I want too, and might but with time constrains I'm incredibly happy with where it is now.

I'd love it if you could all check it out and give me some feedback and let me know if there are any major errors (I can't test Mac or Linux).

This was a wonderful experience for me as I got to dive into something new with Godot and I am blown away by how wonderful it promises to become as a game development tool. I look forward to having more opportunities to use it in the future!

Unfortunately my team-mates both met some struggles so some parts of the game weren't hashed out as good as possible such as the tinkly music. The tinkly music is nice but it gets repetitive after a while and it doesn't convey the atmosphere I would've liked but as my composer contracted a virus over the weekend this was all she was able to produce, the rest of the sounds I mixed myself.

Thanks for reading and taking the time to check out my entry! :)

Glax Adventures (GameJam Demo) after posting 0

ShovelBoi • 4 years ago on 7th Alakajam! entry  Glax Adventures (GameJam Demo)
I posted the game yesterday and I am planning to turn this demo into a full game, I think it has potential.  I'm definitely going to change alot of mechanics and enemy speeds.  But this might turn into a full-on project.

After the Jam 0

qst0 • 4 years ago on 7th Alakajam! entry  Drop To Shop

I made a game this jam called Drop To Shop!

You can see it's progression from start:

https://onehourgamejam.com/?page=jam&jam=230

as it's entry in OHGJ, into it's form now:

https://alakajam.com/7th-alakajam/798/drop-to-shop/

Here is a play through for anyone that gets stuck or wants to see it done:

--
If you enjoyed the music, be sure to check out my other experimental music:

https://open.spotify.com/artist/5jcLgytNHqWKIiElRE8jny

• | •

Thank you so much for checking it out,

-- Qst0

I did it! 0

LogicaLinsanity • 4 years ago on 7th Alakajam! entry  Tower Archer Defender

Like many others there's so many things I had to cut that were in my head, and I sure wish it looked prettier. But I'm just happy to have completed a game/game jam for the first time in years! Thanks all!

Finished my first solo jam! 2

KeithComet • 4 years ago on 7th Alakajam! entry  Tower Builder

My game, Tower Builder is complete! The pieces came together well at the end ;)

Done! 0

puarsliburf • 4 years ago on 7th Alakajam! entry  Climbing Willmore Tower

My game, Climbing Willmore Tower, is complete!

Even if I couldn't add all of the stuff I had planned I'm still really pleased with how this turned out.

I did it? 0

AdroitConceptions • 4 years ago on 7th Alakajam! entry  Tower Climb

Busy weekend, but wanted to throw down 2 hours or so to put together a game for the jam.

I figured I could throw together a simple 2D platformer were your climbing a tower and get a small amount of polish inside 2-3 hours. Instead I spent 1.5ish hours dealing with issues with an updated Unity version (I had updated because of a SSAO issue that existed in prior version). I ended up having to work on the project in 2 different vesions of unity (Tilemap editor only worked in the older version, all the input code only worked in the newer version).

This morning, I decided to try one sub version back from the 'newest' version and with some uninstalling/reinstalling/etc of packages in the package manager, I managed to get a version of unity that worked for both.

I got a level build… might be slightly inspired by 'Getting Over It,' but no audio/polish/etc. oh and your a cube, because ofcourse you are ;).

Well. I guess not to bad for about 3 hours of work with much of it spent fighting with Unity and an apparent lack of regression testing before versions are put out.

Definately not the game I am most proud about, but I am happy to have got something submitted.