The Spellca{t}ster

A game about a cat casting spells.

This is a game about a cat casting spells.

This game is somewhat unusual for me because it is written in 100% TS+HTML5 without any engine or framework, so I couldn't finish many features I originally planned.

Controls: type to enter spells (you can split them with spaces to cast multiple spells), enter to cast, escape to stop it.

Source code: https://github.com/neverix/

Voting results

Overall
29th
76%
4.467
Graphics
26th
68%
3.867
Gameplay
27th
70%
3.933
Originality
23rd
59%
5.800
Theme
25th
65%
5.667

This game entered in the Solo competition (37 entries).

Comments (9)

ValdeTheAssetMan
 • 5 years ago • 

Its a pretty good idea, executed about as well as possible in 48 hours. I will say, its very stressful in those few frames inbetween the typing. Maybe slowing down the enemies a bit would make it less hectic. The graphics are decent, they do their job and i didn't have a hard time identifying enemies. But honestly the music is torturous.

neverix
  • 5 years ago • 

Yeah, I autogenerated it in the last two hours. Glad you liked it!

dwkuow
(@undercode) • 5 years ago • 

You have done a great job.
I really apreciated to play, it remembers me the old text-based games like MUD.
Congratulations.

Ztuu
 • 5 years ago • 

This is cool, I'm very impressed with how you made it.
I like that it pauses as you type so you're not constrained by that.
The enemies move quite fast, I think it would benefit from slowing them down a little and making the whole game start a bit easier.
Overall you can't go wrong with a cat casting spells! :)

gechy
 • 5 years ago • 

Without a game engine ? you are a hero

ultrakilla
(@pepelka) • 5 years ago • 

The mechanics "type-smth-to-make-smth-happen" seems intresting to me. Right now, it's hard to understand what to do, and it become way too easy when you get it. I would love to play in this if there would be not just open field, but some kind of maze so the movements would be more justified

Huliandos
 • 5 years ago • 

Impressive that you made it without an engine.

After retrying a few times I constantly died when I respawned. I don't really know why.

havana24
 • 5 years ago • 

Well, if you made this without a framework you need an applause.
My only complaint is about the movement, why not use just "left" instead of "move left". At the beginning is difficult to survive because you need to write to much in order to avoid monsters.
Good job btw! :)

HuvaaKoodia
 • 5 years ago • 

Ohh, there isn't much to this project. A quick rundown follows.

Rudimentary interactivity. Move around and kill enemies by typing, repeat. It is obvious what to do and that is not exciting.

Rudimentary graphics, standard font, menu has different colors than other assets, no animations, no particles. There is clarity at least.

Skipping the audio.

Not very original. Writing commands is an old idea and tried quite often in jams for many differing themes. It doesn't help that it is rarely done for a purpose other than novelty, as is the case here.

The theme does not come through. Giving commands to a cat via typing is technically spelling words, but what about casting? Calling basic actions spells does not make them so. Magical audio-visual effects and interactions would have made them so.

Functional and visually clear. These are the positives I can think of. Not using a framework or an engine in a jam is brave, but there is no category for that, unfortunately.

Overall: Bad (3.0)
Graphics: Bad (3.0)
Audio: N/A
Gameplay: Bad (3.0)
Originality: Bad (3.0)
Theme: Bad (3.0)

PS. Why not call it Spellcatster or The spell cat?

Login to comment

Links

WebSource code

Author

neverix

Details

High scores Submit score

#UserScore
Be the first to submit a score!