Aether Explorer

Explore procedurally generated floating islands without limits

Aether Explorer is a small game where you can explore procedurally generated floating islands. Take in the ambience of birds chirping and rain pouring, and watch the days pass. There is no win or lose condition.

Controls:
A or Left Arrow: Turn left
D or Right Arrow: Turn right
W or Up Arrow: Fly forward
Space: Fly up

Runs on the Amulet Engine

Voting results

Overall
7th
75%
5.143
Graphics
6th
63%
5.857
Audio
6th
63%
3.857
Gameplay
8th
88%
4.286
Originality
4th
38%
7.000
Theme
2nd
13%
8.625

This game entered in the Solo competition (8 entries).

Comments (6)

rogual
 • 2 months ago • 

I'm impressed that you pulled off good 3D procedural generation within the 48 hours.

For me, the game would be greatly improved by even a simple objective of some sort. Of course, exploration-only games are a thing, but as a player I felt that the exploration here, while good, wasn't quite varied enough to stand on its own as an experience.

Still, that aside, this is really good procgen, and the N64-style graphics make me unreasonably happy. Not sure if you were going for N64 but you nailed the style. It's one of the less common retro styles that people attempt, but I love it.

Hadn't heard of the Amulet engine and wanted to give it a look, but the site seems down.

ratrogue
 • 2 months ago • 

I think I heard of the Amulet engine before, but never gave it a serious look, this might change now. But yeah, the website was online yesterday and now it's broken again, too bad.

I like Aether Explorer's idea a lot, and with a much less annoying sound for the engine of the ship it would be very relaxing indeed, even if I'd change the controls a bit (e.g. rotating the ship more slowly). I admire the procedural generation a lot, it looks and runs smooth!

M2tias
 • 1 month ago • 

All the criticism I had has already been said by others. It's a really pretty experiment. The fog really works great with the green of the forest. Always nice to see new engines tried out in jams!

bradur
 • 1 month ago • 

Well done procgen. I looked into the source code and it seems you are also generating the rain sfx procedurally? It took me a while to get to the part where it started raining, maybe that could be the initial state!

Lokior
 • 1 month ago • 

I don't know the amulet engine is it fun to use?
I think it was fun to explore the islands, the sound of the exploring machine was a little overbearing to be relaxing but it's great when you just land somewhere and leave it playing in the background.

Hope you had fun :)

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Itch.io pageSource

Author

spazzylemons

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